May 11, 2006, 12:45 PM // 12:45
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#81
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Banned
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Quote:
Originally Posted by Sekkira
Really? My first game was FF7 and that's the best game ever. I can't beleive there were any decent games before it, I mean their graphics must have SUCKED.
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But great graphics doesn't make a great game. It's the storyline, the content and the ability to make you come back for more.
I used to and still do enjoy games like Pac-man, Super mario, Tetris and Pong. I guess it's because I've grown up with these games and because they have a special place in my heart.
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May 11, 2006, 12:54 PM // 12:54
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#82
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Academy Page
Join Date: Jan 2006
Location: Poland
Guild: None
Profession: R/A
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Quote:
Quote:
Originally Posted by Sekkira
Really? My first game was FF7 and that's the best game ever. I can't beleive there were any decent games before it, I mean their graphics must have SUCKED.
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But great graphics doesn't make a great game. It's the storyline, the content and the ability to make you come back for more.
I used to and still do enjoy games like Pac-man, Super mario, Tetris and Pong. I guess it's because I've grown up with these games and because they have a special place in my heart.
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QFT. What's more - today's games will also SUCK (in terms of graphics/sound/whatever) for people living in 2020. Think about it Sekkira.
BTW: I'm playing games since '86 and I really really enjoyed games then.
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May 11, 2006, 01:03 PM // 13:03
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#83
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Ascalonian Squire
Join Date: Apr 2006
Location: mountains
Profession: E/R
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Just to help you along with your quest to find the reasons people dislike factions. First the size of the map doesn't make any difference at all to me, you can put the same amount of content into to a smaller area that isn't really an issue here.The issue here is the type of content. Basicly you have errand boy quest with lots of back and forth and kill the same guys over and over, that's just irritating to me. In this chapter i believe they give bigger rewards to get you to level 20 quicker so you can enter the PVP part of the game. This brings me to the real reason why i dislike Factions i'm a PVE player i do not like PVP at all and really want nothing to do with any form of PVP. In this chapter you are pretty much forced into pvp or your done. With the two new characters i have in factions as soon as i can get them to tyria i'm out of cantha permenately. I will personnally vote my displeasure by not purchasing any more Guild Wars products in the future. As for the statement that only the people that are venting thier displeasure are on the forums because the people who like it are playing the game instead. I don't buy that at all it is my experience that most people on forums are seeking people looking for answers to questions they may have about a certain subject.Forum users tend to be more knowledgeable and well informed about a subject because they seek out information to make decisions. This is only my opinion and not meant to be any thing else. Everyone out there should vote thier opinions with thier dollars enough said.
Last edited by COOL TROLL JOHN; May 11, 2006 at 01:41 PM // 13:41..
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May 11, 2006, 01:32 PM // 13:32
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#84
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Desert Nomad
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I've never seen so many Strawman arguments in a single thread before... wow.
Anyway, I had descided to not buy Factions due to it's content. I felt it didn't have enough content I would enjoy for my money. A week after it's release I finally caved in (I so wanted to play an Assassin) and picked it up. A week later, I finished the story line. I didn't rush through it, it was just done. I was like... wow. That was it?
For the OP, my reasons for really being disappointed (these are my opinions; any flaming or attempts to alter my opinions will result in /yawn - don't like or agree with what I say? Cool with me. This is not whining or an argument, it's opinion.):
The farming. Farming is so boring, so dull and feels like "work". Faction points are needed in such a huge quantity and are so boring to come by.
The Challenge missions are horrible. They are dull beyond belief after you've done it several times. You go the same route over and over and over and over... /bored
The Competitive missions are so empty. I sat in Aspenwood watching the counter reset for 30min just trying to find another way to farm faction points... At least allow people to enter vs the AI in these so we can play the game. Sitting there is /bored.
GLF "Cookie Cutter builds" for FF! OMG, I thought I had gotten away from this in quiting EQ. Sitting around for 30 minutes to an hour "X/X LFG" gets old so fast. Doesn't matter what class combo you are, if you don't fit into some mold, forget it. /bored.
Now with the above said, I know some one is bound to say "Well, did you unlock all the map?" or "Did you get all the elites unlocked?" - sorry, titles are not a goal of mine. If I gain a title it will be through playing, not because of working for it.
What I did like about Factions: The difficulty. First time I got popped with Dragon Stomp I was awe inspired. After a quick rez at the shrine I ran back with a grin on my face to go pay my respects to that ele. I dashed to him only to get leveled by the Knight and his nasty axe. I laughed so hard... now that I loved.
Oni. I love those things. Awesome. Really cause a moment of "Eeeep!" when they spawn right on you while you are fighting something else.
Jade Sea and Echovald Forest = really cool areas. Just wish there were more missions (not quests) in those areas.
No solo players. I like the need to group with others, but this is a double edged sword when nitwits demand you play "their" game (ie, cookie cutter builds). When I come across people like that, I always tell them I want them to change thier build so it will work with mine better. They 100% leave the group or kick me out of thiers.
But those good things are crushed under the farming and boredom factors.
Sum: Anet got Factions backwards. Less quests and more Missions. Drops and rewards are backwards. After level 20 you don't need more exp, you need more gold. You still get skill points (my Assassin has 80 now and I've bought all skills for primary and secondary - two secondaries actually) so why the exp?
As I said, this is my opinion, flame if you desire, I've got steaks needing to be cooked.
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May 11, 2006, 01:49 PM // 13:49
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#85
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Ugh *smacks forehead*
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May 11, 2006, 02:06 PM // 14:06
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#86
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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My original point about backtracking was that is was a necessary feature for ANet to put into Factions. With a smaller map, there is less space to develop stories - which is what quests are. I understand that if all quests ended in the same zone you got them Factions would be even more boring and faster to complete than it already is, but that doesn't excuse having to plow your way through mobs upon mobs and then find out you're going to have to do it again just to receive the reward since they all respawn when you enter the zone again.
Effectively, each of the city quests makes me think of "Villainy of Galrath" without the scenery, and while I loved Galrath in Prophecies I would be crazy to voluntarily start "farming" Galrath by doing it over and over with henchies. That's precisely what the quests in Factions make me feel like, but where I could avoid Galrath by just not doing the quest (much as I can and will avoid quests in Cantha) there's no way to get around the Primary Quests.
While the repeated questing is necessary to accommodate the need to pack more content into same space, it is extremely disappointing to some people who didn't encounter this feature in Prophecies and weren't expecting it in Factions.
Oh, and I love bold text. It makes some of my points stand out, which helps people who skip over most posts to get to my main ideas
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May 11, 2006, 02:22 PM // 14:22
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#87
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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A game longer than 20 hours? Try " Legend Of The Dragoon" for the ol' PSX...The movies themselves are really long ( really good graphics in those movies too, sometimes better than the new consoles ) and the fastest I ever " beat " ( well, getting to the end-game cinematic ) was about 40 hours . I haven't beaten the bonus hard boss yet though.
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May 11, 2006, 02:32 PM // 14:32
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#88
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Academy Page
Join Date: Jun 2005
Location: Europe
Guild: Frozen Soil [soil]
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I have no idea if this has been said allready but:
Factions is an expansion. It might be stand-alone, but it's still an expansion.
All of Faction's major content is level 20 content. If you compare the number of quests and missions after the Isle in Factions with the number of quests/missions in Prophecies after the desert (IE; the level 20 content in both games), Factions is a clear winner.
Prophecies is a very "one-step-at-the-time"-type game where you learn how to play the game as you progress trough the giant map, while in Factions, you have the 10min tutorial and a few low-level quests with a very high XP reward (presumably) created to get chars to level 20 as fast as possible so the *real* game can begin.
I've gone trough Prophecies several times with several chars, and IMO, theres not much of a challange in most (if not all) missions/quests there. In Factions however, I find that the difficulty level has increased (at least when you try to go for the Master Mission Bonus) which makes the game much more enjoyable for me.
Anyway, my point is, there's tons of content in Factions, but the content is designed for level 20's. ANet said ages ago that the expansion would focus on level 20 content, and that it would be an expansion even though it was stand-alone. Now If anyone doesn't like the concept of expansion packs, then maybe you should wait for "Guild Wars II: Return of the Charr".
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May 11, 2006, 02:37 PM // 14:37
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#89
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Quote:
Originally Posted by Tailon
I have no idea if this has been said allready but:
Factions is an expansion. It might be stand-alone, but it's still an expansion.
All of Faction's major content is level 20 content. If you compare the number of quests and missions after the Isle in Factions with the number of quests/missions in Prophecies after the desert (IE; the level 20 content in both games), Factions is a clear winner.
Prophecies is a very "one-step-at-the-time"-type game where you learn how to play the game as you progress trough the giant map, while in Factions, you have the 10min tutorial and a few low-level quests with a very high XP reward (presumably) created to get chars to level 20 as fast as possible so the *real* game can begin.
I've gone trough Prophecies several times with several chars, and IMO, theres not much of a challange in most (if not all) missions/quests there. In Factions however, I find that the difficulty level has increased (at least when you try to go for the Master Mission Bonus) which makes the game much more enjoyable for me.
Anyway, my point is, there's tons of content in Factions, but the content is designed for level 20's. ANet said ages ago that the expansion would focus on level 20 content, and that it would be an expansion even though it was stand-alone. Now If anyone doesn't like the concept of expansion packs, then maybe you should wait for "Guild Wars II: Return of the Charr".
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QFT..
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May 11, 2006, 03:10 PM // 15:10
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#90
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Academy Page
Join Date: Feb 2006
Profession: Mo/Me
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Mehehehehe... its all part of the evil anet plot you see. The idiot seer is simply part of a massive story of duplicity intent to sow mistrust and hatred amongst the people of both tryria and cantha.
Make everyone kill one another while the true evil lurks and smiles and bides its time for Chapter XXXX of Guild Wars. Lol.
Honestly though, i love factions in such that the level grind is all but gone but damn those henchies are somewhat ability challenged.
Hoping i can actually create a kurzick 15K armor for my charas despite being with the luxon aliance
Cheers!
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May 11, 2006, 03:19 PM // 15:19
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#91
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Frost Gate Guardian
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Quote:
Originally Posted by LordMahal
Did you beat Diablo with the expansion in less than 20 hours?
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Quote:
Originally Posted by Kaguya
Easy, the game isn't that large. Hack, hack, rush, find stairs, hack, hack. Rinse and repeat.
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OT: Agreed. For one thing Diablo wasn't first published with expansion.
And I can still remember initial forum reactions on D2, like "that's all? We finished the game in one weekend (like killing Diablo in Nightmare...)". Game lenght / content is very subjective, imo. I spent weeks in D2's first act to happily toy around with classes and builds.
I remember people rushing through games in easy mode to compile the first guides, then complaining that its over so fast... Knowing what to do and where to go, shortcuts for equipment, a network of friends if MP - all those things may speed you up a good deal. There's even a website dedicated to this stuff - morrowind in 20 min? Fallout 2 in 40? Killing Oblivions endboss with lvl 1? Rofl.
OP: I can relate. I'm not motivated to play factions. I feel like I'm dragged around the starting area, forced to play any stupid secondary prof quest because they give insane amounts of exp. I miss alternatives, and in the quests' course I have to clear the same mobs over and over again. /bored
In Prophecies I had the feeling that my characters progression was part of the game. I enjoyed getting slowly stronger, reaching max level after 2/3rds of the game. In Factions, design tells me that leveling up to 20 is a cumbersome duty, which I should get rid of asap, so that I can mix with all tose old lvl 20s from chap 1 and share content. /puke
As stated in another thread, if I could at least play Prophecies with a new class it would be a lot better for me (and would greatly releave the pressure in canthia, where 40% assassins, 40% ritualists and 20% others don't lead to balanced groups).
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May 11, 2006, 03:21 PM // 15:21
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#92
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Academy Page
Join Date: Jun 2005
Location: Europe
Guild: Frozen Soil [soil]
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Quote:
Originally Posted by sdliddo
[...]Honestly though, i love factions in such that the level grind is all but gone but damn those henchies are somewhat ability challenged.
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I agree, the Henchmen are a bit "out there" somtimes, and aside from the somewhat cheesy story line, they are the only thing that I don't like that much in the game. It would be worse if they wern't in the game at all though.
Edit by Swehurn: Removed deleted quote.
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May 11, 2006, 03:28 PM // 15:28
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#93
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Frost Gate Guardian
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Quote:
Originally Posted by Shyft the Pyro
Oh, and I love bold text. It makes some of my points stand out, which helps people who skip over most posts to get to my main ideas
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Don't worry about that guy. He had no argument, and did the cowardly thing and pointed out how you like to make emphasis on certain points.
Quote:
Originally Posted by Yanman.be
A game longer than 20 hours? Try " Legend Of The Dragoon" for the ol' PSX...
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Shit man, that was that fun game that made you press certain buttons while attacking. Man that was fun. I really wished they made a sequel to that. [edit: this is not sarcasm, by the way. I really enjoyed it, but my post made it sounded so. Habit. ]
Impressive posting, 'Shyft the Pyro'. It's one of the better topics on what is 'not fun' with this game. 'salaboB' I agree with many of your points as well.
However, I think we have come to a sticking point. All the things not fun with this game have or already has been covered, some not so eloquently put. It's best to let time run it's course, and allow for things to progress. We will see if ANET takes action, how GWF sales are, and in time bring these points up again when the time is ripe. Lets not forget these points, most of all.
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May 11, 2006, 03:30 PM // 15:30
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#94
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/retired
Join Date: Dec 2005
Location: On the Beach
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I personally love Factions as much as Prophecies. Only 'wish that didn't come true' was more High-End areas with no strict limited access. Meaning more mysterious & dangerous dungeons, castles etc to explore that have very very challenging enemies & problem solving.
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May 11, 2006, 03:53 PM // 15:53
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#96
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Frost Gate Guardian
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Quote:
Originally Posted by Loviatar
he/she cant say that he/she wasnt warned about the shift in content level proportions.
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Is that your entire response to all the points in the original post?
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May 11, 2006, 03:54 PM // 15:54
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#97
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Frost Gate Guardian
Join Date: Sep 2005
Location: Scotland
Guild: [DS]
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Good grief people, when did this thread turn into a free-for-all slanging match? Debate the topic at hand and stop trying to get one over on each other. Try to make your posts a little bit more constructive instead of resorting to name-calling. Meanies
O/T, I agree the run-around quests are a bit repetitive but it improves a bit once you're out of the city and you eventually also get some faction with your quest rewards. I still haven't completed Factions yet, but having a 9-5 job and a small person running around your feet doesn't allow for much time to play. I expect it'll be a while before I get to the end or build up any reasonable amount of faction points. Grinding for me is not an option. But I would have liked a few more missions thrown at us because I love to immerse myself in the storyline. Another thing that annoys me is the "you must have this quest to go here" factor. There's no room for exploration until you've done all the quests and by then there's no surprise outposts or areas as you'll already be able to map to them. I'm also sad with the lack of end-game areas. I know, I know, there are the elite missions... like I'm ever going to see them in my life time
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May 11, 2006, 04:38 PM // 16:38
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#98
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Lion's Arch Merchant
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Quote:
Originally Posted by Sekkira
Would you rather the quests be just strolling through Cantha without any enemies in the way? Because I think that would just be over the top with excitement. There's only so much fun you can pack into a game before it gets too much.
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this seems to be the problem-- the first few(i dont remember how many but more than 3) quests are just running back and fourth in the same zone(you only have to clear it once)... Who wants to play fed-ex? even if you have sprint it's a mindless time suck.
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May 11, 2006, 04:57 PM // 16:57
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#99
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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Quote:
Originally Posted by lyra_song
Rush it and its quick. Take your time and its slow.
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But that isn't the point. Its the fact that it takes less hours to complete than C1.
And I don't quite get the idea of that. I don't believe its possible to either rush it or take it slow. You go as fast as the game takes you.
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May 11, 2006, 05:00 PM // 17:00
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#100
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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There are some other advatages to faction, monastary/imperial credits. All of the dusposable stuff if id and salvage kits, you can trade for, no need for money there. Craftable supplies drop like rain. Collector stuff; I have more than I will ever use for weapons, I haven't even farmed for them. Even if the rune flood dries up I have enougn runes for my future needs. My ele just put 10k in storage just from drops.
IMO they atleast got the economy right.
Granted I'm not Fed EX, thats why I quit elder scroll for xbox.
Last edited by Markaedw; May 11, 2006 at 05:05 PM // 17:05..
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